• Oct 03, 2020 If the EVE Online client is running, pressing ESC will bring up the game options. Select the 'Reset Settings' tab, Click on 'Clear' button next to 'Clear All Settings' and 'Clear all Cache Data'. Clearing the cache and settings through the client will create a backup folder of the respective cache, so an accidental reset can be reversed easily.
  • Try Mac EVE Tools, it's a decent skill planner. Pyfa is the new gold standard for ship fitting, available for OSX too. For iOS there is at least two very good EVE apps, Dusk and EVE Universe.
  • If you want to download EVE on Windows in full up front, download the following file in addition to the installer above and place it in the same folder as the installer before running it. The installer will then extract the full set of resources for EVE from that file into the shared cache. Please have in mind that this file can be +7GB large.
  1. Eve Eft For Mac Versions
  2. Eve Eft For Mac Desktop
  3. Eve Eft For Macular Degeneration
  4. Eve Eft For Macular
This page should be updated due to game changes. Reason: PYFA version updates/UI changes and possible game damage profile updates.

PYFA (Python Fitting Assistant) is a cross-platform fitting application that can be used natively on any platform where python and wxwidgets are available, including Windows, Mac and Linux.

EVEMon is a feature packed Windows application that gives you the possibility to quickly view all your characters' skills and attributes. In addition to that, with EVEMon one can also check out the progression of his character training and even his ISK balance.

It provides many advanced features such as graphs and full calculations of any possible combination of modules, fits, etc.


To download PYFA go to this page


  • 1Initial Setup
  • 2Fitting
  • 3Importing/Exporting Fits

Initial Setup

Linking Your Characters

To connect your EVE character to PYFA you will need to use CCP's ESI SSO.

To do this:

  1. Open the SSO Character Management screen (Character -> Manage ESI Characters).
  2. Create a new character by clicking Add Character.
  3. A page will open in your default browser - sign in using your EVE Online account credentials.
  4. Select the correct character from the list.
  5. Click Authorise.

Settings

You should change your settings to match the images below. General settings are mostly personal preference, however the network settings are required for PYFA to query EVE-Central for prices.

To change settings go to Global -> Preferences or press Ctrl-P.

Damage Profiles

Copy the following into the damage pattern editor by selecting all the damage patterns, and copy them into your clipboard. Then inside of PYFA under the editors tab select the damage pattern editor. You will be prompted to name your new profile, hit OK. At the bottom right hand side there will be 2 buttons. Select the one that says import from clipboard. From now on you will be able to select the type of incoming damage and you can change your fit accordingly. (The Law damage profile is CONCORD Response.)



DamageProfile = [Asteroid] Angel Cartel,23,7,26,44

DamageProfile = [Asteroid] Blood Raiders,55,45,0,0

DamageProfile = [Asteroid] Guristas,0,17,83,0

DamageProfile = [Asteroid] Rogue Drone,10,18,28,44

DamageProfile = [Asteroid] Sansha's Nation,58,42,0,0

DamageProfile = [Asteroid] Serpentis,0,53,47,0

DamageProfile = [Deadspace] Angel Cartel,6,9,26,59

DamageProfile = [Deadspace] Blood Raiders,53,47,0,0

DamageProfile = [Deadspace] Guristas,0,19,81,0

DamageProfile = [Deadspace] Rogue Drone,8,34,32,26

DamageProfile = [Deadspace] Sansha's Nation,57,43,0,0

DamageProfile = [Deadspace] Serpentis,0,62,38,0

DamageProfile = [Hybrid] Antimatter,0,20,28,0

DamageProfile = [Hybrid] Javelin,0,32,24,0

DamageProfile = [Hybrid] Null,0,24,20,0

DamageProfile = [Hybrid] Spike,0,1,1,0

DamageProfile = [Hybrid] Void,0,1,1,0

DamageProfile = [Laser] Aurora,20,12,0,0

DamageProfile = [Laser] Conflagration,1,1,0,0

DamageProfile = [Laser] Gleam,1,1,0,0

DamageProfile = [Laser] Multifreq,28,20,0,0

DamageProfile = [Laser] Radio,1,0,0,0

DamageProfile = [Laser] Scorch,36,8,0,0

DamageProfile = [Missile] EM,1,0,0,0

DamageProfile = [Missile] Explosive,0,0,0,1

DamageProfile = [Missile] Kinetic,0,0,1,0

DamageProfile = [Missile] Thermal,0,1,0,0

DamageProfile = [Mission] Amarr Empire,56,43,1,0

DamageProfile = [Mission] CONCORD,26,12,20,42

DamageProfile = [Mission] Caldari State,0,31,69,0

DamageProfile = [Mission] Gallente Federation,0,58,42,0

DamageProfile = [Mission] Khanid,56,40,4,0

DamageProfile = [Mission] Minmatar Republic,14,5,23,58

DamageProfile = [Mission] Mordu,2,32,66,0

DamageProfile = [Mission] Thukker,0,37,7,56

DamageProfile = [Other] Incursion Sansha's Nation,16,13,36,35

DamageProfile = [Other] Sleepers,29,29,21,21

DamageProfile = [Other] The Law,36,29,24,11

DamageProfile = [Projectile] Barrage,0,0,20,24

DamageProfile = [Projectile] EMP,36,0,4,8

DamageProfile = [Projectile] Fusion,0,0,8,40

DamageProfile = [Projectile] Hail,0,0,13,48

DamageProfile = [Projectile] Quake,0,0,20,36

DamageProfile = [Projectile] Tremor,0,0,12,20

DamageProfile = [Projectile] Phased Plasma,0,40,8,0

Fitting

User Interface

The highlighted areas on the UI image:

  1. Ship/Market browser Browser - Used for creating fits and adding modules
  2. Fitting Window - Used to view fit and add charges to weapons and modules
  3. Additions - Used for adding and selecting drones/implants as well as assigning fleet boosts
  4. Character Selection - Drop down box for selecting imported characters, all lvl V and all lvl 0
  5. Stats - Resist profile and EHP, DPS and volley, targetting and speed info, ship and module cost


To browse, edit, and add fittings use the Ship tab in the left pane (1.):

  • Root list
  • Back one level
  • Toggle show fit ships only
  • Editing current fit (Make Copy/Rename/Delete)


To create a new fit browse to a ship class and click the


Adding Modules

Catalina

To add a module to your fit open the market tab in the left window (1.), browse to the module you want to add and double click it. Providing there is a free slot available, the module will be added to the fit. You can switch between T1/T2 - Faction - Deadspace - Officer modules using the buttons at the bottom of the pane.


Adding Charges

To add a charge right click a module, hover over charge and click the desired charge. (You can add charges to multiple modules by Shift-clicking modules)


Adding Drones

To add drones browse to the drones section of the market tab and double click, only drones that are ticked will be added to the DPS stats. The drone bandwidth and capacity is shown in the top left of the stats pane (5.) You can manipulate the drone stack by right clicking.


Adding Fleet Boosts

You can set a Squad/Wing/Fleet booster in PYFA, each role can have a different character and ship assigned to it. To set boosts you first need to create a boost ship, this could either be an empty ship (to apply character skills only) or a boosting ship (to apply module boosts). Once you have created a boost ship right click the fit and tick booster fit. Ships assigned as boosters are marked with . You can also drag fits in to the boost window and use the right click menu to set a Squad/Wing/Fleet booster.


When you have a boost ship set you then open up the Fleet tab under the Additions (3.) pane. you can select boost ships from the drop down box and any character can be used.


Using Graphs

Graphs can be used to view DPS - Range charts. You can add multiple ships to the same graph to compare damage projection. The targets Signature, Velocity, Angle and Distance can be added for the desired effects. To add ships to the graph open the graph window (Window -> Graphs or press Ctrl-G) and drag fits into the graph.


Importing/Exporting Fits

Importing fits

Eve Eft For Mac Versions

PYFA can import fittings directly from clipboard, to import a fit either go Edit -> From Clipboard or Ctrl-V. To import a fit from EVE to PYFA simply click 'Copy to Clipboard' in game. Once you have a fit copied to clipboard you can paste it into PYFA.


Mac

Exporting fits

To export a fit either go Edit -> To clipboard or press Ctrl-C, and select your preferred format. The EFT format is the most widely used and can be imported into EVE by opening the fitting window in game, clicking browse and clicking 'Import from Clipboard'. The EFT format is commonly used on forums and to import fits for a variety of 3rd party programs.

Retrieved from 'https://wiki.eveuniversity.org/index.php?title=PYFA&oldid=154709'
The original version of EVEMon is no longer maintained (last release December 2016).This post's Install section has been updated with a link to the current version which incorporates ESI. Further information is available here: EVEMon 4 Forum Post, EVEMon 4 Github
  • 1Starting Out
  • 2Planning
  • 3Advanced Features
    • 3.6Minerals Worksheet

In Eve your skills determine what you can fly and do. EVEMon is there to help you plan out a path to the skills you need to fly a battleship or become an excellent explorer. There is an excellent skill library with pretty prerequisite trees to tell you just how many other things you would need to study before you can even start training Amarr Battleship. EVEMon also has some other gadgets attached to monitor market orders, manufacturing, research, and clones.EVEMon is open source (GPL V2) with the project located on Github. The software is primarily developed for Windows, but it will work on Linux using Wine, and may work on Macs using Darwine. You will need your Limited API key to use the software. This will allow EVEMon to actually monitor your skills. For additional features you may need to use a Full API key.This guide is written with the new player in mind since it is often the first 3rd party tool they should start using. More advanced players may find useful information here along with the simpler details.

Starting Out

Install EVEMon

Download EVEMon from Github.

Set up Character

Once EVEMon is installed and running you should have an Overview tab telling you to click the File|Add Account. You will be asked to authorize EVEMon's access to your information through your EVE Online account. You can then select which characters you want to monitor on that account. A screen like you see in figure 1 should appear. CLICK THAT FIGURE. You are now ready to start using EVEMon.

Planning

Versions

With the character screen open you can create a new plan by selecting new from the plans menu and giving this new plan a name. You can have multiple plans which can be combined to form big plans a year or longer in length. You can also import plans written in text files. The new plan should open as a big window with a number of options along the top and left-hand side.

Adding Your First Skill

Select the Skill Browser tab. In the skill tree open Spaceship Command and click on Amarr Battleship. A skill tree will appear showing all of the skills you would need to learn in order to learn Amarr Battleship. Above the tree is a description of the Amarr Battleship skill and times to learn each level of the skill. On the far right just above the tree is an option to 'Show what this skill enables.' That will show you modules, ships and other skills which use this skill as a prerequisite.Right click on Amarr Battleship at the top of the tree and select plan to level 1. Now switch tabs to the Plan Queue. Here you can see the Amarr Battleship skill I along with all of the prerequiste skills needed. There are columns showing the time to learn each skill the learning stats such as rank and attributes for the skill and the estimated total SPs after learnign each skill. Black skills can be learned immediately. Greyed skills can be learned once the earlier levels have been trainned or once you have purchased the book and injected the skill. Red skills require another skill as a prerequisite. At the bottom of the window is a summary of the plan including a total training time. All together this gives you the information you would need to persue your plan to fly an Amarr Battleship.

Researching a Full Plan

If you actually wanted to fly an Amarr Battleship with any success you would have to research a fitting and skills needed to efficiently run the ship. Each of the modules will have required skills. In order to put the ship together, you will need some basic ship fitting skills to meet the powergrid and CPU requirements for the ship. All together these skills will create a much larger plan.For any plan you will have to do research to figure out all the skills you need and want. You can use the various guides in this wiki, which often list skills needed for their particular activity. You can use the Ship Browser in the EVEMon Plan window and look at fittings from BattleClinic, even if most of them are terrible. You can setup better fittings using Eve Fitting Tool. You can also just browse the Skill Browser and pick skills you think will help you.

Remapping and Skills

Eve Eft For Mac Desktop

Remapping points can be added in the middle of a plan. EVEMon can even suggest a mapping based on the skills you are considering. An excellent detailed discussion of various skills and how they can benefit you can be found elsewhere on the UniWiki.

Advanced Features

Multiple Plans

My first plan included everything all mushed together. As the plan spread out to a year it became unwieldy. A plan like that can be good for getting the right remapping points, but lacks flexibility on figuring out exactly what you should be training next. Making multiple plans solves this problem. Each plan can have a specific theme or goal. For instance, all of your drone skills might go in one plan, or the plan could be all of the exploration skills you might need.Managing multiple plans in EVEMon is simple. When you add skills the skills go in the currently selected plan. You can combine plans into a new plan by selecting Plan|Manage on the character window. Thus you can make one huge master plan from all of your individual plans. Any duplicate skills will be combined during merging. You can also set EVEMon to remove skills once they are learned, and the skills will be removed from all plans once you have finished the skill.

Eve Eft For Macular Degeneration

Attribute Remapping Points

How fast a skill can be learned is dependent on the two character attributes the skill is based upon. To optimize the duration of skill training, a neural remap can be done for the character. WARNING: If you never used the remap function in the EVE client, or you are not entirely sure what its effects will be, get the advice of experienced players; using a neural remap could in the worst case lead to skills being trained slower, thus losing months of training time down the road.EVEMon allows to add remapping points to a skill plan, so that the effects of attribute remapping can be planned when creating a long term plan. Just mark a skill in the plan and choose the button 'Toggle remapping point' in the left sidebar. Then press 'Optimize attributes' from the skill plan's top row, and choose 'Use the remapping points I set up' to simulate the neural remapping at this point in the plan. As only one remap per year is available for characters past their starting phase, the remapping function makes most sense to include in a skill plan that covers at least one year of training time.

Importing and Exporting Skill Plans

Plans can be made and exported, or imported into a new plan. The export is done by clicking on the Export menu in the Plan window. To import the same plan you must use the Plan|Load Plan From File... menu on the character window. Exported plans can be imported by any other character or person.

Skills based on Ships

You can build a ship plan and have EVEMon figure out the skills needed to use the ship and all the modules. The ship plan can be built in Eve Fitting Tool (EFT) or acquired from Osmium. Import a ship from EFT by starting up EFT and creating a ship fitting. Next to the fitting name there is a ship icon with a drop down menu. Select copy to clipboard on that menu. Go to EVEMon and create a new plan for this ship. Select the EFT Import option from the top of the plan window. You can now paste the EFT ship into the new window if it is not already there. Add to Plan at the bottom will add the necessary skills to your plan. BattleClinic can be reached by going to the Ship Browser and selecting BattleClinic loadouts. Again at the bottom of the window is an Add to Plan button which will add the skills you need for that loadout to your plan. In all cases EVEMon will give you only the skills needed to use each module. You may still need to add some fitting skills so that you have enough CPU and Powergrid.

Monitoring Market Orders and Manufacturing

Eve Eft For Macular

If you provide EVEMon with a Full API Key then it will monitor market orders and manufacturing. It will alert you when either has changed, such as when someone purchases part of a market order, or manufacturing has concluded.

Minerals Worksheet

This is a basic little worksheet found on the character window which will calculate the total isk value of something based on the isk value of the minerals.

Importing New or Existing Characters

To import a new EVE character into EveMon do the following:

  1. Open EVEMon.
  2. Use the Menu sequence: File > Manage Accounts.
  3. Switch to the Accounts tab.
  4. For an existing account click the account and choose the 'Edit' option.
  5. For a new account chose the 'Add' option.
  6. Add User ID and API Key as appropriate. If this is an existing account and those values are fine then just continue with the next step.
  7. Press the 'Next' button.
  8. Check which accounts you want EVEMon to know about.
  9. Press the 'Update' Button

Blank Character

You can create blank characters to test out plans for new alts. Under Manage accounts you can import a character from a file by selecting File -> Manage API Keys -> Import -> Use File. To do this you will need a blank character file like the one below. Copy this text into a file and save it as e.g. BlankCharacterSheet.xml:

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